Zig by Example: Slices

Slices are a special kind of pointer that reference a contiguous subset of elements in a sequence.

const std = @import("std");
const print = std.debug.print;

The easiest way to understand slices is to think of them as a single-item pointer plus a length. The pointer tells you where the slice begins and the length tells you its size.

const Slice = []bool;
pub fn main() !void {

Here, we define a slice using the [start..end] syntax. slice begins at array[1] and ends just before array[4].

    var array = [5]i32{ 1, 2, 3, 4, 5 };
    const end: usize = 4;
    const slice = array[1..end];

Functionally, slices are very similar to arrays. You can get their length, index into them, and iterate over them.

    print("len: {}\n", .{slice.len});
    print("first: {}\n", .{slice[0]});
    for (slice) |elem| {
        print("elem: {}\n", .{elem});
    }

All slices must have a runtime-known length. If, instead, their lengths are compile-time known, the compiler will convert the slice into a single-item array pointer for us.

    const ptr: *[3]i32 = array[1..4];

In practice, single-item array pointers are just like slices. The only real difference is that with array pointers, bounds checking occurs at compile-time.

    print("len: {}\n", .{ptr.len});
    print("first: {}\n", .{ptr[0]});
    for (ptr) |elem| {
        print("elem: {}\n", .{elem});
    }
}
$ zig run slices.zig
len: 3
first: 2
elem: 2
elem: 3
elem: 4
len: 3
first: 2
elem: 2
elem: 3
elem: 4

Next example: While.